This 3DS Max Tutorial : Making Water Material by By Gerardo I. Ramirez, contact: fraijinart@fraijinart.com. Word from author “In this 3ds max tutorial I will show how to make a quick water material in 3d Max. Keep in mind there’s no special plugins used, just 3d Max materials, which will render much quicker.” First Step : Open up the materials window. Pick a new material and change the diffuse color to a dark brown, so we can make so…
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The VRay tutorial – Studio Lighting (with 3DS Max) by CG Artist, Géza Kádas.The main subject of this tutorial are : making 3d environment, placing the light, setting up VRay, shaders, setting up for final rendering, photoshop touch. In this VRay tutorial you will learn the method of studio lighting achieving with VRay. The chair in this tutorial called “Corbusier” was modeled in 3DS Max 9. With the knowledge of this tutorial yo…
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With the state of art rendering technology, VRay is the most powerful rendering system that can create andvance photo-realistic images. This VRay tutorial is created by Jlan K. Vollmer that shows us the power of VRay and 3ds max on making realistic scene. Word from author “In this tutorial I want to show the making of the image “time is running” made with 3ds max 2008, rendered with VRay 1.50.SP1. Everything is modelled in 3ds max 2008 mos…
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VRay Beginner Tutorial is a render plugin created by Chaosgroup. Right now, VRay is available for 3dsmax, Maya and Rhino3D. VRay help artist to create photo realistic rendering, using global illumination. This vray tutorial is a brief introduction to VRay. I will use VRay for 3dsmax. In this short vray tutorial, you will know basic VRay features and what this plugin capable of. Therefore, this tutorial is for you who don’t know anything ab…
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VRay Tutorial : Rendering a Static Scene From Multiple Views. This VRay tutorial will examine ways to efficiently render a static scene from multiple views. To make an efficiently render several views on the scene, use the irradiance map. The different irradiance map modes will help us in this task. As a conclusion, here is a basic workflow that can be used to render a static scene from multiple views: * First prepare the scene (geometry, ma…
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