This simple and easy tutorial explains comping VRay’s renderpasses by Christopher Nichols. The following is a very basic breakdown of how to reassemble a VRay image in a compositing program. This Vray tutorial shows you how lighting can make your 3d interior scene looks nice and somewhat realistic. Word from author “I am showing it to you in a very straightforward node breakdown, but this can be done in AE or any other package. Firs…
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With the state of art rendering technology, VRay is the most powerful rendering system that can create andvance photo-realistic images. This VRay tutorial is created by Jlan K. Vollmer that shows us the power of VRay and 3ds max on making realistic scene. Word from author “In this tutorial I want to show the making of the image “time is running” made with 3ds max 2008, rendered with VRay 1.50.SP1. Everything is modelled in 3ds max 2008 mos…
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Simple step by step tutorial for setting up Vray in Sketchup for Vray user beginner. This tutorial teach you how to setup lights and material for creating realistic scene with Sketchup. For all beginner sketchup users, this VRay tutorial is realy helpful for making high quality realistic 3D scene. Follow Tutorial VRay for Sketchup Setup…
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Using HDRI in Vray SketchUp. HDRI stands for High Dynamic Range Imaging. It is a technique that allows a larger span or range of luminance between the light and dark areas of an image. You can use Photoshop or Photomatix to create HDRI. For this tutorial, I will not talk about how to create them but rather how to use them in Vray SketchUp. Word from author “Let me begin this tutorial by using this simple SketchUp setup composing of different typ…
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VRay Tutorial : Rendering a Static Scene From Multiple Views. This VRay tutorial will examine ways to efficiently render a static scene from multiple views. To make an efficiently render several views on the scene, use the irradiance map. The different irradiance map modes will help us in this task. As a conclusion, here is a basic workflow that can be used to render a static scene from multiple views: * First prepare the scene (geometry, ma…
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