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Creating, Baking and Correcting Normal Maps

January 14, 2011 Filed Under: 3DS Max, Photoshop

Creating, Baking and Correcting Normal Maps

Creating, Baking and Correcting Normal Maps. This 3d normal maps tutorial by Waniek Rafal aka EDI. Word from author “In this tutorial I will try to explain some techniques and show you how to bake and create normal maps, which become very popular in this days, specially in game industry. Software that I will use : – Zbrush 2 – for baking normal maps from high poly models. Currently ver 3.1 of Zbrush is available, but the baking techni…

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