This is the book for those who want to learn about 3d character modeling. A good understanding of basic polygon modeling and knowledge of the Maya interface are pretty much required to get the most out of this book. Although geared toward the Maya user and with specific references to the Maya tool set, it can be easily translated to use with the software of your choice. Most of the actual lessons can...
This document describes some basic methods for creating 3D geometry in Shockwave3D games using NewTek Lightwave and Adobe Director. Create 3d geometry is intended for the novice Lightwave and Director user, but there are tips and tricks sprinkled throughout that may help the more experienced developer. To follow along, you will need a copy of Lightwave3D installed. You do not need Director for this...
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